Release 3.3 Copyright ©1995 by NeXT Computer, Inc.  All Rights Reserved.




3.3 Release Notes:
Sound Library




There are no new sound library features or bug fixes in Release 3.3 or 3.2. This file contains release notes for both the 3.1 and 3.0 releases of the sound library. Items specific to the 3.1 release are listed first, and the Release 3.0 notes follow.




Notes Specific to Release 3.1

New Features

Two new "sound-porting" functions have been added to the sound library and declared in <sound/utilsound.h>:
SNDSwapSoundToHost(void *dest, void *src, int sampleCount,
int channelCount, int dataFormat)
SNDSwapHostToSound(void *dest, void *src, int sampleCount,
int channelCount, int dataFormat)
These functions read the data pointed to by src, swap the order of the bytes that comprise each sample (if necessary) and write the swapped data to dest (src and dest can be the same pointer).  The other arguments describe the sound data buffer; cumulatively, they tell a function how many samples are in the buffer, and the size of each sample.  The functions return error codes that report their success or failure.
The "Sound" and "Host" terms in these names have these meanings:

To play a sound, the sound data must be in "Sound" format.
To examine sound data, it must be in "Host" format.

When you read a soundfile or record a sound, the sound data is guaranteed to be in "Sound" format; if all you want to do is play the soundfile or write the recorded sound to a file--in other words, if you don't want to examine the data--then you don't need to call these functions.

However, if, for example, you read a soundfile in order to look at the value at each sample, you must first call SNDSwapSoundToHost() to convert the sound data to "Host" format.  If you modify samples in a converted sound, you must re-convert to "Sound" format, through SNDSwapHostToSound(), before the sound can be played or written to a file.

Note that you don't have to convert entire soundfiles (or SNDSoundStruct data buffers) at a time.

These functions are built upon the general NXSwap... functions that are described in /NextLibrary/Documentation/NextDev/Concepts/PortabilityGuide.  The primary difference between the sound swapping functions and the general swapping functions is that the sound functions let you convert buffers of data, whereas a single call to a general function can convert only one datum.   If you wish, you can call the general functions (iteratively) rather than the sound functions.  The correspondences between the  functions are:

Sound function Analogous general function
SNDSwapSoundToHost() NXSwapBigShortToHost()
SNDSwapHostToSound() NXSwapHostShortToBig()


Known Problems

See the SoundKit.rtf release note for information on known problems with sound.




Notes Specific to Release 3.0

These notes were included with the Release 3.0 version of the sound library. Sections that are no longer relevant have been marked with an italicized comment.


New Features

The following are new features that have been added to the Sound Library since Release 2.0.

A new compression format, Audio Transform Compression (ATC),  has been added for 3.0.  The ATC format gives compression ratios greater than 3 and sometimes as high as 10 without affecting sound quality in most listening situations.  It works by stripping out inaudible spectral features in the short-time Fourier transform.  It is not "bit faithful," in that the decompressed sound is not bit-for-bit identical with the original sound.  Any sampling rate may be used, but 44.1 kHz is considered standard, and the algorithm for deciding what is audible in the spectrum assumes this sampling rate.
ATC compression and decompression each run in real time for 44.1 kHz stereo. This is made possible by the imbedded DSP chip.   ATC is now the default compression format used by the command-line utility sndcompress, the sound library function SNDCompressSound(), and the Sound object's method convertToFormat: SND_FORMAT_COMPRESSED.  Several new functions of the form SND*ATC*() have been added to support ATC.
The Audio Transform Compression algorithm was developed by Julius O. Smith at NeXT.
Support for high-quality sampling-rate conversion by arbitrary factors has been added to SNDConvertSound().   The  SoundEditor programming example illustrates its usage in the SaveTo panel.  The sampling-rate conversion algorithm is documented in the paper "A Flexible Sampling-Rate Conversion Method" by Julius O. Smith and Phil Gossett, ICASSP-84, San Diego, pp. 19.4.1-4.  The algorithm does not yet use the DSP, so it runs out of real time.
Sounds which formerly required the DSP to be played are now playable when the DSP is not available.  In particular, CODEC sounds (8KHz, mulaw, mono) will be converted and played in real time using the 68040 when the DSP is busy. The same applies to mono-to-stereo conversion, mulaw-to-linear conversion and other simple conversions.  Of course, the DSP is still used as an accelerator if it is available and if the DSP version has been written.  In general, demanding signal processing tasks tend to run about five times faster on the DSP than on the 68040, including the overhead of shipping data to the DSP and back via DMA. Therefore, some algorithms, such as ATC, simply cannot run in real time when the DSP is busy.
A new function,  SNDVerifyPlayable(), is provided for determining if a sound struct is "playable" using SNDStartPlaying().  The function assumes the DSP will be available if needed.
The function  SNDConvertSound() has been generalized to cover many more cases.  In particular, compression to ATC format, decompression of any NeXT compression format, arbitrary sampling-rate conversion, mu-law to or from linear, mono to or from stereo, float to or from linear, double to or from linear, meaningful combinations of the above, and so on, are now handled.  Unlike the case of playing sounds in real time, multiple-step conversions are supported. This function is normally accessed via the Sound object's convertToFormat: method.    The  SoundEditor programming example illustrates the more generally useful conversions by means of its new SaveTo panel.

Known Problems

Compressed soundfiles must have either 22 kHz or 44 kHz sampling rates in order to be playable without first decompressing.  In particular, an 8 kHz CODEC file (such as from the built-in microphone) must be first resampled to 22 kHz (e.g., by SNDConvertSound()) before compressing.   Since ATC format discards empty portions of the sound spectrum, up-sampling does not increase the file size as you might expect.
Compression  to ATC format "ramps on" the first 256 and "ramps on" the last 256 samples of the input soundfile.  This means sounds which originally started or ended abruptly sound like they quickly "fade in" and/or "fade out" after being compressed.  The work-around is to make sure the sound has at least 256 leading and trailing zeros.
Some ATC-compressed sounds receive a small burst of noise at the end on playback.   The noise can be made to disappear by adding 100 or so zeros to the end of the original sound and recompressing.  You should never encounter this problem if you are already prepending and appending 256 zeros to avoid ramping distortion.
The present ATC implementation on the DSP can only handle soundfile headers up to  2048 bytes long.    The C version (used automatically when the DSP is unavailable) does not have this restriction.   An oversized header will generally produce a DSP hang or a heavily distorted soundfile.  To measure the size of a soundfile header, subtract the sound size reported by sndinfo from the soundfile size obtained via "ls -l" (both are in bytes).
Many previously unplayable formats, such as stereo floating-point, may not keep up with  real time on all configurations.
The built-in sampling-rate conversion utility attenuates the upper 20% of the spectrum to prevent "aliasing" using a high-speed anti-aliasing filter.  This attenuation is most noticeable when up-sampling 8 kHz CODEC files to 22 kHz or higher.   What you hear is a loss of  "brightness" or "crispness" in the sound. The benefits of being on this point in the trade-off space are conversion speed and aliasing suppression.    However, 8 kHz CODEC speech typically sounds better if brightness is preserved and some aliasing is allowed (primarily within noise-like consonants where it is hard to hear).  As a result, in the special case where the requested format conversion is from monaural 8 kHz (linear or -law) to stereo 22 kHz linear format, a different anti-aliasing filter is used which preserves brightness but admits aliasing; this sounds better for typical CODEC speech.
To obtain the high quality sampling-rate conversion (at the expense of execution speed), you may use the resample program --a command-line utility available via anonymous ftp from ccrma-ftp.stanford.edu.   Look for resample.tar.Z the pub directory there.  It uses the same sampling-rate conversion algorithm but provides complete trade-off flexibility.   The resample program was submitted for inclusion in the NeXT Public Domain CD ROM for Education, and it is contained in the CCRMA Music and DSP tools distribution.   See the DSP release notes  DSP.rtf for more information.
Real-time compression using SNDStartRecording() does not support the bit-faithful or ATC modes, and the mode that is supported ("dropped bits" format) gives a maximum compression factor of about 2 to 1.  Use SNDCompressSound() to get full ATC or bit-faithful compression.  The sndcompress command-line utility supports all three as well.
The function SNDStartRecordingFile() does not support recording sounds in the compressed format.